PLAY, GROW and WIN
To be a part of Virtuos means to be a creator.
At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.
Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.
At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.
ABOUT THE POSITION
Economy & Balance Designer is responsible for designing, tuning, and maintaining game economies and gameplay balance across one or more projects. This role focuses on hands-on implementation, ensuring progression systems, rewards, and difficulty curves create engaging and sustainable player experiences. You will work closely with cross-functional teams to deliver high-quality production ready systems aligned with project and client goals.
Responsibilities- Design and tune game economies, progression systems, and gameplay balance
- Implement and iterate on values such as rewards, progression pacing, difficulty curves, and resource systems
- Create clear and structured documentation for systems, values, and tuning logic
- Support the long-term player experience, including retention, engagement, and progression flow
- Analyze gameplay data, playtest feedback, and team input to improve balance and player experience
- Collaborate closely with design, engineering, art, production, and QA to ensure smooth implementation
- Communicate design intent, assumptions, and trade-offs clearly to team members and stakeholders
- Ensure systems are scalable, maintainable, and aligned with production constraints
- Contribute to playtests and iteration cycles, identifying issues and proposing solutions
- Support multiple projects when needed, adapting to different tyles, genres and client expectations
- Experience designing or tuning game systems, economies, or balance (professional or strong project-based experience)
- Solid understanding of progression systems, reward structures, and gameplay balance principles
- Strong analytical and problem-solving skills, with attention to detail
- Ability to work with data to model and tune systems
- Clear and structured documentation skills
- Strong communication and collaboration skills across disciplines
- Ability to take feedback and iterate quickly
- Familiarity with common game design tools and workflows
- Good at written English



