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Believer

Staff VFX Artist

Posted One Month Ago
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Remote
Hiring Remotely in IND
Senior level
Remote
Hiring Remotely in IND
Senior level
Create stylized 2D and 3D visual effects for characters, environments, props, and gameplay using Unreal and Niagara. Collaborate with creative and design leadership to shape VFX direction, build workflows and tools, solve complex rendering challenges, document reusable systems, and review assets for quality, aesthetic consistency, and performance.
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Staff VFX Artist

We're building a world-class team of game-makers: folks bursting with creativity, who balance candor with compassion, and hold themselves and their peers accountable to what's best for players.

We are seeking an experienced Staff VFX Artist to help create a dynamic and beautifully stylized look for an exciting new video game world. The Staff VFX Artist will create visually stunning effects that enhance the game’s characters, environments, props, and more. This role will report directly to the Lead VFX Artist.

What you'll do:
  • Use Unreal to create stunning 2D and 3D visual effects that align with the artistic vision

  • Work with the Creative Director, Art Directors, and design leads on how VFX supports game feel, mechanics, and character identity, helping shape direction

  • Build and improve the VFX workflows and tools for the areas you own, in line with the pipeline our Lead VFX Artist sets

  • Take on the most complex VFX and rendering problems in your areas, and turn those solutions into reusable systems and documentation for the team

  • Review and approve VFX assets, ensuring they meet quality standards and fit within the game’s stylized aesthetic

You are a great fit if:
  • You have 8+ years of professional VFX experience in the video game industry, with a portfolio showing high-quality stylized effects and experience owning direction for parts of a project

  • You have experience creating effects that enhance both artistic style and game functionality, with a focus in stylization, lighting, and color theory

  • You have deep experience with Unreal and Niagara (blueprints, custom material networks, shaders, sprite sheets, post-process fx, physics simulation including VAT) and can define best practices around them

  • You understand the rendering pipeline (forward and deferred), and how lighting systems and post-processes work, and know how to optimize for performance at scale

  • You have knowledge of Houdini, Substance Designer and Maya

Please note - research shows that certain groups of candidates may not apply to jobs unless they meet every single requirement. If you see yourself at Believer but don't check every requirement, we would still love to be in touch with you for current and future opportunities.

What we offer:

Annual salary range: $152,000-$198,000 USD

Making great games is hard, so we do our best to make the other parts less hard.

  • Great compensation package and equity

  • Medical, dental, vision, short-term disability, long-term disability, and life insurance. Believer pays 100% of monthly costs for these plans

  • 401(k) via Guideline

  • 10 observed holidays + 10 days for Winter Break and "Take What You Need" PTO policy

  • Remote-friendly team #LI-Remote

  • We are committed to continuing to expand our benefits and perks to support all Believers

Diversity

Believer is committed to creating a diverse environment where Believers of all backgrounds can do their best work and grow professionally. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, or veteran status.

About The Believer Company

Believer is a global games company with developers all over the world, headquartered in Los Angeles, California.

We've built our lives around creating and serving games we're proud of — from Words With Friends to League of Legends, from Apex Legends to God of War. We hope you've enjoyed them, and if our wishes have come true, you're still playing them today.

We still think this is just the beginning.

We are Believers, bonded together by a deep love for players, and a commitment to put them at the center of the games we create, the worlds we build, the stories we tell, and the business we run to keep the fun going for as long as players keep believing.

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